Official's Study Guide Part 3:

OFFENSE

  1. Eight offensive players are allowed on the field during live plays.

  2. All eight offensive players are eligible receivers.

  3. A minimum of six players must be fielded to start or continue a contest.

  4. Players are highly encouraged to wear a protective mouthpiece while on the field-of-play.

  5. All players must start with their flag belts on.

  6. The offensive line must have a minimum of four players on the line at the snap.

  7. Offensive players may legally shift positions before the snap under certain conditions.

  8. An illegal shift is when more than one offensive player is not set for at least one second before the snap.

  9. Only one offensive player may be in motion at the snap and that motion must be parallel to the line-of-scrimmage.

  10. Players who go in motion do not count as “being on the line”.

  11. Offensive players must come to a complete stop for one second before the ball is snapped unless they are the only players in motion.

  12. No offensive player may begin a play closer than five yards from a sideline.

  13. It is a dead ball foul if any player on offense enters the neutral zone before the snap.

  14. The ball must be snapped between the center’s legs.

  15. There are no required distances between the center and other offensive players on the line.

  16. Direct snaps are legal.

  17. During league play: The ball will be declared dead if any portion of the ball carrier’s body other than her hands and feet (knee, elbow, buttocks, etc.) touches the ground. Note: A ball under control and in-hand is considered the same as a hand.

  18. During tournament play: A ball carrier who has touched the ground because of her own action (e.g., slip, slide, lost footing, etc.) with any body part other than their hands or feet will not be considered down and may return to her feet and play on.

  19. During tournament play: If the ball carrier hits the ground without any direct cause or action by the defense (e.g., ball carrier trips, falls, catches a pass on her knees, etc.) she must be touched by a defender with one hand while any part of the ball carrier’s body is still on the ground to be considered downed.

  20. Substitutions are allowed during any dead-ball period.

  21. Coaches may signal or call-in plays during the play clock but must be out-of-bounds before the snap. Coaches on the field-of-play during game play will be assessed a timeout.

  22. The offense is responsible for retrieving the ball and returning it to an official or the scrimmage line at the end of each play. For safety reasons, when relaying the ball please use short under-handed tosses.


 

Fumbles and Muffs

  1. Fumbles are a “dead ball” when they hit the ground.

  2. If a lateral, muffed or fumbled ball is intercepted before becoming dead it remains a “live ball”.

  3. Forward fumbles that hit the ground will be marked where the ball carrier’s feet were when she lost control and not the spot where the ball hit the ground.

  4. Muffed snaps will be marked where they hit the ground except if the quarterback touched the ball on its way past her. In this instance the ball will be marked where the quarterback’s feet were at the time she touched the ball.

Blocking

  1. Contact blocking is legally hindering the progress of an opponent in a fair and safe manner.

  2. Contact blocking is allowed between the shoulders and waist only (i.e., inside the frame) using open hands and straight arm blocks only.

  3. Contact not inside the frame may be subject to penalties.

  4. Blockers must be on their feet before, during and after contact is made with their opponents.

  5. No contact of any kind is allowed above the shoulders of an opponent.

  6. Illegal blocks include:

    1. High-low/chop/cut blocks: An attempt by a player to block an opponent at the thigh level or lower while the opponent is already engaged by another player.

    2. Crack-back block: A blind-side block on a player by an opponent who starts downfield and then cuts back toward her own goal line to make contact.

    3. Blind-side block: Engaging an opponent other than the runner who does not see the blocker approaching.

    4. Clipping: A player hitting an opponent from behind.

    5. Tripping: A player using her leg or foot to stop an opponent’s forward motion.

    6. Hook or hug block: A player gaining advantage of an opponent by turning or detaining the opponent by illegally tackling or using arms around the body, waist, shoulders or arms.

    7. Rolling blocks: A player on the ground attempting to block or engage an opponent by moving or turning over and over on an axis.

    8. Dive blocks: A player leaving her feet to engage an opponent.

    9. Making contact with an opponent while swinging or flipping hands, arms or elbows.

    10. Slapping, punching, or swinging at an opponent with hands, arms or elbows.

    11. Grabbing or holding an opponent’s jersey while blocking.

    12. Interlocking of blocker’s fingers or hands.

    13. Laying on a downed defender

  7. Swim moves (a player using a maneuver similar to a freestyle swimming stroke to get past an opponent) are legal. However, if the swim move results in contact to an opponent above the shoulder (neck, head, or face) it is illegal.

  8. Downfield blocking for the ball carrier is allowed but not while the ball is in the air.

  9. Two-on-one blocking is permitted as long as both blockers are engaging the opponent above the waist.

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